Why do playable Characters disappear while running down in a vally in terrain?

Im having an issue with my character disappearing when going a few body lengths below the 0 level of a terrain no mater how simple the terrain is. Even if i place a nice gradual ramp, the player will suddenly vanish and controls will do nothing. I do not appear to be falling through the terrain but simply instantly vanishing.

This only happens when going downhill on the -z axis. Steep or very gradual makes no difference as the same result happens. Even with a simple terrain with just a small dip that is at least 2 to 3 body lengths on the negative z axis.
Iv tried this multiple times. Created multiple projects and even reinstalled the editor.

  1. I simply started a 3rd person map
  2. Deleted the walls, floor, and other geometry
  3. Created a new terrain with standard settings besides putting the x and y at 30 (also tried 100, 50)
  4. sculpted some simple hills and valley’s of various depths.
  5. pressed build
  6. pressed play
  7. also tried launching and when i disappear, hitting escape or any other button does nothing.

I have tried this with out changing no other settings and also went through and tried suggestions for falling through terrain. Nothing has worked to stop this from happening that iv tried.

hello. your problem is about the Kill Z, in your world settings, there is an option that says, if your character goes under this -Z axis, he will die. that’s all, as i know, because i had this problem too. you must change that in a lower value. look at the picture.

2 Likes

this should be accepted

Yup, this is the solution for the issue.
It’s a bit funny there’s an actual option for this in the settings ^^

you will still experience this eventually (if you have a bigmap) and in practice, I found that disabling “Enable World Bounds Check” in the World Settings is how to disable it all together!

disabling “Enable World Bounds Check” in the World Settings is how to disable it all together!