[BP] Create mesh at specific place when player collects all components he needs

All you need to do is spawn an actor of the completed bomb at the desired location. Make sure the bomb mesh is in a blueprint that also had the trigger. In other words, the completed bomb mesh is its own thing. Don’t waste time trying to assemble all the components into the completed bomb because then you’d be dealing with spawning multiple actors.

Hi! I want to ask… We’re working on a indie horror game, and so we want to make system like this : player has to collect all components, that are needed to create a bomb. When he collects everything, the bomb will spawn in specific place, and when he approaches the Trigger Box the game ends. If you have any ideas, I would be very thankful for videos or images of BPs.

yes mate! i thought about it, that I wouldnt waste time with multiple actors connected to one. I wanted it like that : player collects all the components, the components disappear and then the bomb (new standalone mesh) appears at specific place

Lets us know how it goes!

Sure thing mate, but any tips? I would really appreciate it