Enabling the 'Test' build configuration in a launcher/binary build?
I really dig the 'Test' build configuration available in source builds of UE4; as described here: "This configuration is the Shipping configuration, but with some console commands, stats, and profiling tools enabled."
This is useful for code profiling with external tools, still using UE4 stat stuff, and so on whilst still getting 'Shipping' level performance, but I'd really like to stick with a launcher/binary build of the engine for now. Is there a way to 'activate' or otherwise gain this build configuration? It's not in the list unless I'm using a source-built copy of the engine (as far as I can tell).
asked Jan 02 '16 at 01:52 PM in C++ Programming
You must have a source build for it due to the fact that the entire engine needs to be build for it. In launcher builds are limited to the following configurations for your modules:
Keep in mind that you will only build your modules, engine modules will be left intact.
answered Jan 02 '16 at 08:16 PM
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