x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Enabling the 'Test' build configuration in a launcher/binary build?

I really dig the 'Test' build configuration available in source builds of UE4; as described here: "This configuration is the Shipping configuration, but with some console commands, stats, and profiling tools enabled."

This is useful for code profiling with external tools, still using UE4 stat stuff, and so on whilst still getting 'Shipping' level performance, but I'd really like to stick with a launcher/binary build of the engine for now. Is there a way to 'activate' or otherwise gain this build configuration? It's not in the list unless I'm using a source-built copy of the engine (as far as I can tell).

Thanks!

Product Version: UE 4.9
Tags:
more ▼

asked Jan 02 '16 at 01:52 PM in C++ Programming

avatar image

HateDread
453 41 47 72

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You must have a source build for it due to the fact that the entire engine needs to be build for it. In launcher builds are limited to the following configurations for your modules:

  • DebugGame

  • Development

  • Shipping

Keep in mind that you will only build your modules, engine modules will be left intact.

more ▼

answered Jan 02 '16 at 08:16 PM

avatar image

Moss
6.4k 127 98 607

avatar image HateDread Jan 03 '16 at 02:53 AM

Is it possible to run this 'Shipping' build out of Visual Studio? Even with cooked content, it complains about the missing global cache file. Is there no way to run an optimized build out of VS without using a source build?

avatar image Moss Jan 03 '16 at 11:21 AM

Running a shipping build requires it to get fully packaged.

avatar image HateDread Jan 06 '16 at 11:57 AM

Thanks, Moss. You were right. If you get the chance and have any ideas, I'm still having a trouble with these build configurations: https://answers.unrealengine.com/questions/354226/running-a-shipping-build-out-of-visual-studio-alwa.html

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question