I really dig the ‘Test’ build configuration available in source builds of UE4; as described here: “This configuration is the Shipping configuration, but with some console commands, stats, and profiling tools enabled.”
This is useful for code profiling with external tools, still using UE4 stat stuff, and so on whilst still getting ‘Shipping’ level performance, but I’d really like to stick with a launcher/binary build of the engine for now. Is there a way to ‘activate’ or otherwise gain this build configuration? It’s not in the list unless I’m using a source-built copy of the engine (as far as I can tell).
You must have a source build for it due to the fact that the entire engine needs to be build for it. In launcher builds are limited to the following configurations for your modules:
DebugGame
Development
Shipping
Keep in mind that you will only build your modules, engine modules will be left intact.
Is it possible to run this ‘Shipping’ build out of Visual Studio? Even with cooked content, it complains about the missing global cache file. Is there no way to run an optimized build out of VS without using a source build?