Greetings community,
I saw in some implementations of the GetDynamicMeshElements the following code
QUICK_SCOPE_CYCLE_COUNTER(STAT_CustomPrimitiveSceneProxyName_GetDynamicMeshElements);
what exactly does this Macro and is it necessary?
Greetings community,
I saw in some implementations of the GetDynamicMeshElements the following code
QUICK_SCOPE_CYCLE_COUNTER(STAT_CustomPrimitiveSceneProxyName_GetDynamicMeshElements);
what exactly does this Macro and is it necessary?