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How do I set up a trigger inside a pawn which only detects one specific actor?

Hi, I hope somebody can help me. Sorry for my bad english. I'm making a little game for a group project. At the beginning of the game, a specific amount of actors are spawned. The Player is a Pawn, who has to hack these actors. I created a Collision Sphere inside the Pawn as an component and set it as an Trigger under collision. When the actors get into the the trigger the bool "isHackable" is set true. I created a reference for the actor blueprint (Prey). How can I make that the trigger only detects the specific actor? alt text

I'm relatively new to scripting so maybe I'm doing something fundamentally wrong. Thank you in advance.

Product Version: UE 4.10
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asked Jan 02 '16 at 08:44 PM in Blueprint Scripting

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You can get the OtherActor pin and test it with the Equal node against the Prey reference.

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answered Jan 02 '16 at 08:55 PM

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