How to add a Constant Breathing Sound?
Hello, I am trying to add a sound effect to my player where he is constantly shakily breathing. The .WAV audio file I am using is 16 seconds long, so I can't really make a Notify node to play it during any first person animation. How would I go about adding in this sound effect? Is there any way to attach the sound cue to the player? Any help would be appreciated. Thanks, Spetscom.
asked Jan 02 '16 at 09:17 PM in Blueprint Scripting
add an event begin play node to your player blueprint, do a play sound from location from there and plug the players location into the location and use your cue for the sound. Then go into the content browser and double click on your cue. If you click on the node on the left, in the details panel there should be checkbox for looping, check that so its true.
answered Jan 02 '16 at 09:45 PM
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