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How to add a Constant Breathing Sound?

Hello, I am trying to add a sound effect to my player where he is constantly shakily breathing. The .WAV audio file I am using is 16 seconds long, so I can't really make a Notify node to play it during any first person animation. How would I go about adding in this sound effect? Is there any way to attach the sound cue to the player? Any help would be appreciated. Thanks, Spetscom.

Product Version: UE 4.10
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asked Jan 02 '16 at 09:17 PM in Blueprint Scripting

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IndieMantke
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avatar image SoraJr Jan 02 '16 at 09:38 PM

First you need to make the .Wav sound file into a sound cue, you're gonna need to do that for all sounds and music too. Just right click on the file and pick create sound cue. You could go into your character blueprint, create a reference of your sound cue, and by messing with notes make it loop

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add an event begin play node to your player blueprint, do a play sound from location from there and plug the players location into the location and use your cue for the sound. Then go into the content browser and double click on your cue. If you click on the node on the left, in the details panel there should be checkbox for looping, check that so its true.

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answered Jan 02 '16 at 09:45 PM

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ViceVersa
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avatar image ViceVersa Jan 02 '16 at 09:47 PM

i misread the question. before this, do what SoraJr said

avatar image SoraJr Jan 02 '16 at 09:49 PM

It's alright, your answer combined with my answer was great. Thanks for your input!

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