Running a Shipping build out of Visual Studio always fails, even with Cooked Content

After I cook content in editor, then build my game in ‘Shipping’ configuration (either Win64 or Win32), running that game, either via Visual Studio directly or by finding Shipping .exe in Binaries folder and running it, I receive error that cooked content is missing / global shader cache file is missing. This does not occur with Development or DebugGame builds. Only Shipping.

I have also tried this after cooking content via UnrealFrontend, by launching a Shipping build and selecting ‘By Book’ for cooking options so it will cook everything and save it. This will allow me to launch via frontend, but I still cannot launch Shipping from VS or run executable from Binaries folder.

This has been happening for a long time across multiple versions of editor and on multiple PCs. Any help would be greatly appreciated.

Closing as a duplicate in favor of new post in Bug Reports: 'Shipping' configuration cannot be launched, even with cooked content - Pipeline & Plugins - Epic Developer Community Forums