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Can you add bones to a skeleton dynamically?

I have a prototype idea which requires a 3D "snake" style mechanic where the snake gets longer with each power up collected. Just wondering about how to approach this. My initial idea is to create a skeleton that can have bones segments added to it at the end. That way I can keep the movement hierarchy where all body segments follow the movement of the head. But I'm not sure that it's even possible to add bones on the fly?

I looked into the possibility of using a spline and adding the body segments along that but it didn't look like it would give me the snake-like head-to-body movement hierarchy I was after.

Anyway, if anyone knows if this is possible or has other suggestions about how to approach it that would be greatly appreciated.

Product Version: UE 4.9
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asked Jan 03 '16 at 06:25 AM in Blueprint Scripting

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nati8boy
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It depends abit on how your snake is build up. You want to stretch its mesh when you add a bone? Or you have separated bits of "snake"?

Id imagine a snake head model, which has an X amount of children who are separate models. And at the last child a tail gets added as a child.

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answered Jan 20 '17 at 01:52 PM

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DoomPriest
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