Modify A.I to randomly run

Hi! I want to ask… i followed the tutorial by tesla for ai sensing. But i want to modify the ai. Like if he doesnt see the player he has to run across the map, and if he losts the player he continues to run across the map. Any ideas?

Hi, please show the tutorial so I can see what you did and be easier to help you, thanks

Try using the GetRandomPointInNavigableRadius or GetRandomReachablePointInRadius nodes to query the navigation data for an acceptable random point for the AI to move to when it loses the Player.

Not working because i need origin point

use the actor Ai_character location as origin and set the radius you want, so it will be the maximum range far way he will go from the origin

Thanks mate! It worked!