UE4Editor error - no ShaderCompileWorker binary
I downloaded the latest release branch on 1/2/15 and built from scratch. Build succeeds but UE4Editor fails to launch due to ShaderCompileWorker not existing:
Building ShaderCompileWorker manually fixes this issue:
answered Jan 04 '16 at 12:27 AM
This still happened with 4.13 for me. This needs a jira ticket or there should be an update to the buiding-from-source documentation.
Manually running Build.sh for the ShaderCompilerWorker as mentioned above worked for me, but this is probably unnecessarily tripping up a lot of people. I haven't tried a fresh build on windows, but the same thing with ShaderCompilerWorker was happening there at one time on 4.12.
answered Oct 02 '16 at 10:00 PM
Each time, I give up on installing Nvidia gameworks through visual studio, I happen to come across forums like this.
Build.sh for the ShaderCompilerWorker as mentioned above worked for me.
In Visual studio, find this and build it when you get the no ShaderCompileWorker.exe and as Sabun said it will launch and get stuck on 45% for a while
answered Jul 09 '18 at 07:56 AM
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