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Get triangles from a Skeletal Mesh?

I have been using IMeshUtilities.CalcBoneVertInfos(...) to get, for each bone in the skeletal mesh, an array of vertices that the bone dominates (has the most weight). I can debug draw all the vertices and see it just fine.

CalcBoneVertInfos just returns arrays of vertices (and normals). How can I get the triangle indices to use in conjunction with this data?

Product Version: UE 4.10
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asked Jan 03 '16 at 09:20 AM in C++ Programming

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avatar image SKerkmann Mar 01 '18 at 02:00 PM

any answers to your question?

avatar image anti_zer0 Jul 31 '18 at 09:11 PM

I'd like to know this if anyone has an answer please!

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