Get triangles from a Skeletal Mesh?
I have been using IMeshUtilities.CalcBoneVertInfos(...) to get, for each bone in the skeletal mesh, an array of vertices that the bone dominates (has the most weight). I can debug draw all the vertices and see it just fine.
CalcBoneVertInfos just returns arrays of vertices (and normals). How can I get the triangle indices to use in conjunction with this data?
asked Jan 03 '16 at 09:20 AM in C++ Programming
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