Get triangles from a Skeletal Mesh?

I have been using IMeshUtilities.CalcBoneVertInfos(…) to get, for each bone in the skeletal mesh, an array of vertices that the bone dominates (has the most weight). I can debug draw all the vertices and see it just fine.

CalcBoneVertInfos just returns arrays of vertices (and normals). How can I get the triangle indices to use in conjunction with this data?

any answers to your question?

I’d like to know this if anyone has an answer please!