I’m trying to make an actor loop around a spline but it seems as if the spline’s top and bottom parts both return 0 as rotation, how could i make my actor rotate around it properly?
Here is my current blueprint
If splines are not an option, how could i recreate a similar behavior for my 2D enemy?
Hi, was just looking for the same thing. So is the SetClosedLoop good at anything in this case? I tried it but the distance variable goes on at the end.