Cant package project 4.10

Hi everyone, I am getting some errors while packaging in 4.10. I packaged the project fine in 4.8 but it wont packagae in 4.10 and I really need some help.

Here is the last part of the output log :

MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:False 
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseParallelExecutor: False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe CDFStarfighter Win64 Shipping  "E:\Starfighter 48 Project Marc\CDFStarfighter4.8.3\CDFStarfighter 4.10\CDFStarfighter.uproject"  -remoteini="E:\Starfighter 48 Project Marc\CDFStarfighter4.8.3\CDFStarfighter 4.10" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1063707s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\shaun\AppData\Roaming\Unreal Engine\AutomationTool\\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe CDFStarfighter Win64 Shipping  "E:\Starfighter 48 Project Marc\CDFStarfighter4.8.3\CDFStarfighter 4.10\CDFStarfighter.uproject"  -remoteini="E:\Starfighter 48 Project Marc\CDFStarfighter4.8.3\CDFStarfighter 4.10" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link CDFStarfighter-Win64-Shipping.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    Creating library E:\Starfighter 48 Project Marc\CDFStarfighter4.8.3\CDFStarfighter 4.10\Binaries\Win64\CDFStarfighter-Win64-Shipping.lib and object E:\Starfighter 48 Project Marc\CDFStarfighter4.8.3\CDFStarfighter 4.10\Binaries\Win64\CDFStarfighter-Win64-Shipping.exp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForGeneratedCodeCDFSFalpha(void)" (?EmptyLinkFunctionForGeneratedCodeCDFSFalpha@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationCDFSFalpha(void)" (?EmptyLinkFunctionForStaticInitializationCDFSFalpha@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: E:\Starfighter 48 Project Marc\CDFStarfighter4.8.3\CDFStarfighter 4.10\Binaries\Win64\CDFStarfighter-Win64-Shipping.exe : fatal error LNK1120: 2 unresolved externals
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\Starfighter 48 Project Marc\CDFStarfighter4.8.3\CDFStarfighter 4.10\Binaries\Win64\CDFStarfighter-Win64-Shipping.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 6.95 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6.9764011s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe CDFStarfighter Win64 Shipping  "E:\Starfighter 48 Project Marc\CDFStarfighter4.8.3\CDFStarfighter 4.10\CDFStarfighter.uproject"  -remoteini="E:\Starfighter 48 Project Marc\CDFStarfighter4.8.3\CDFStarfighter 4.10" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.01.03-12.56.34.txt' 
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUni
MainFrameActions: Packaging (Windows (64-bit)): ty, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)):    at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)):    at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Any help would be great, thanks

I have spent some time migrating, and deleting intermediate and saved folders. But still no luck. It seems to break at this point :

Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 728]

Then follows up with some phys x errors :

Really need some help on this one, been working for almost 2 years on this.

Swilliams,

I noticed that you stated you’ve been working on this project for nearly two years, which version of the engine did you start on?

  • When you moved to 4.10, did you convert your project or create a copy of your project?
  • Do you still have your older project files? If so, which version of the engine did you convert from to 4.10?
  • Could you please upload the full output from the editor?
  • Are you on the binary version of the engine, which is from the Epic Games Launcher?

Looking forward to hearing back from you, thanks!

Hi , Thanks for the reply.

I started work originally in UDK and transferred over and starting in u4 late 2014. I think it was 4.4 i started on.

I have always used the latest version until 4.9 when i had many problems all round. So i left it to a few weeks ago to get everything upto scratch in 4.10 Everything works fine apart from packaging. 4.8 packaged fine a while back, but i have not needed to test a package for a while. Now the menu and everything’s coming together i need a packaged version for testing ASAP as this is for VR and we are looking at releasing in 4 or 5 months time.

I still have older project files, throughout development. A lot has been changed and added in every backup, so ideally i need to get the current one up and running.

I have used the normal binary version, but i have also used and tested custom engine builds with different lighting like vxgi etc but I have stuck to the normal binary version.

I have tried migrating files into a new project which doesn’t work. I have tried deleting the intermediate and saved folders.

It still gets to the assertion failed error then crashes out. I will get an ouput log from the editor and post that shortly. Thanks

the output log is to big for comments on here, so it can be found here :

https://www…com/s/5vjqqwsjy2y2opx/CDFSFEditorLog.txt?dl=0

Its the full output log. Hope it helps

There are a lot of warnings within your due to files not being found:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:163][  0]LogLinker:Warning: Can't find file '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:163][  0]LogUObjectGlobals:Warning: Failed to load '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01': Can't find file '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:164][  0]LogLinker:Warning: Can't find file '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:164][  0]LogUObjectGlobals:Warning: Failed to load '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01': Can't find file '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:164][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01.St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:164][  0]LogLinker:Warning: Can't find file '/Game/Assets/Meshes/SM_IceChunks_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:164][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Assets/Meshes/SM_IceChunks_02': Can't find file '/Game/Assets/Meshes/SM_IceChunks_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:165][  0]LogLinker:Warning: Can't find file '/Game/Assets/Meshes/SM_IceChunks_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:165][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Assets/Meshes/SM_IceChunks_02': Can't find file '/Game/Assets/Meshes/SM_IceChunks_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:165][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Assets/Meshes/SM_IceChunks_02.SM_IceChunks_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:165][  0]LogLinker:Warning: Can't find file '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:166][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A': Can't find file '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:166][  0]LogLinker:Warning: Can't find file '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:166][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A': Can't find file '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.48.14:166][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A.St_Tracer_A'

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:531][  0]LogUObjectGlobals:Warning: Failed to find object 'Object None.SM_Jagged_Rock01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:532][  0]LogLinker:Warning: Can't find file '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:532][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A': Can't find file '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:532][  0]LogLinker:Warning: Can't find file '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:532][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A': Can't find file '/Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:533][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Realistic_Weapons_Pack/Meshes/St_Tracer_A.St_Tracer_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:533][  0]LogLinker:Warning: Can't find file '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:533][  0]LogUObjectGlobals:Warning: Failed to load '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01': Can't find file '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:534][  0]LogLinker:Warning: Can't find file '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:534][  0]LogUObjectGlobals:Warning: Failed to load '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01': Can't find file '/Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:534][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/SciFi_Weapons/Meshes/St_AssualtRifle_Core_01.St_AssualtRifle_Core_01'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:535][  0]LogLinker:Warning: Can't find file '/Game/Assets/Meshes/SM_IceChunks_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:535][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Assets/Meshes/SM_IceChunks_02': Can't find file '/Game/Assets/Meshes/SM_IceChunks_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:535][  0]LogLinker:Warning: Can't find file '/Game/Assets/Meshes/SM_IceChunks_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:535][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Assets/Meshes/SM_IceChunks_02': Can't find file '/Game/Assets/Meshes/SM_IceChunks_02'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.10:535][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Assets/Meshes/SM_IceChunks_02.SM_IceChunks_02'

There is also a critical error you’ll need to correct before you’re able to package your project:

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.11:139][  0]LogWindows:Error: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 728] 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.11:140][  0]LogOutputDevice:Error: 
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.11:187][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.11:188][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.11:188][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.01.05-22.49.11:189][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.

What I would suggest to do first is to verify that those are within the project. If they are not, please make sure that your project is not trying to reference them. I would also delete the Intermediate and the Saved folders from your project folder.

If that does not work, please reply back with the output error as a .txt file and I’ll look back over them.

Thank you!

Thanks for the advice.

The assertion failed error for Shared pointer is pointing to a place that doesnt exist, “D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Templates” : unless it temp builds it while packaging.

What is the sharedpointer.h ? I dont even use a pointer in my project, so this may have been picked up when i tried a few different templates along the way through various versions.

How do i get rid of this (if its not needed) This is where the crash happens so getting rid of looking for that may help the issue, but how do i do that?

Try to locate that file and remove it from your project. You should also delete your Intermediate and Saved folders from your project folder as those files sometimes get backed up, old and cause trouble too.

Basically, anything that you are not using in your project, try to weed it out. Make sure it’s not referenced in your game either and then simply delete it.

If you have done all of this and you’re still unable to package, please upload your output error again as a .txt file.

Good luck and thank you!

After a painstaking week of 100 hours, I finally worked it out. Thanks for your help :slight_smile:

I have a huge asset content, and have migrated through version 4.4 all the way to 4.10

After much research about similar sharedpointer.h problems I found ones about fonts, and strange assets causing problems, and experimental code etc.

As it turned out, after deleting assets one by one which took a long while as my asset library is now 1k plus,

My problem occurred by the way i was spawning and possession after all that. Because my pawn uses experimental (i presume) when placed in a level it wont package. If i spawn the pawn via blueprint then posses it, it worked fine. Time for a rum!

what was the issue?

94489-microsoft+match+banned.png

Got Banned in Windows 10 Explorer for packaging Android!
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