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How to recreate tangents for a mesh in C++?

Hi, there exists a function in BP to calculate normals and tangents for a mesh.

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Components/ProceduralMesh/CalculateTangentsforMesh/index.html

How can I access the function in C++?

Product Version: UE 4.10
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asked Jan 03 '16 at 01:13 PM in C++ Programming

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padmalcom
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Okay, I found out that the function can be accessed via:

 UKismetProceduralMeshLibrary::CalculateTangentsForMesh

Header is in here KismetProceduralMeshLibrary.h

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answered Jan 03 '16 at 02:10 PM

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padmalcom
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