SceneCapture2D with different materials

Is it possible to change the materials on objects before capturing the screen with a sceneCapture2D component? If I wanted a texture of the scene with different or stylized appearance, what would be the best way to achieve that? Also is it impossible to use orthographic projection for a sceneCapture?

Hello hakan.aras,

One of the best ways to change materials within your scene is through the use of material instances. This is a nifty way to set parameters for your material that can be changed within the instance. This way you can change color, fresnel, metal and other such parameters without reapplying your texture.

This is a link to our documentation regarding this function in UE4. Let me know if this is viable for what you are trying to accomplish. If not please post again and provide any and all information that is relevant to changing your material before the scene capture and why.