Audio on Android playing at Half/Quater Speed.
For some reason on the Android platform, my Game audio which is a .wav file 16-bit 44100Hz is running at about half or less speed. I can not comprehend why it is happening, It is working fine in the Windows build however not on android. I have checked stat Audio and none of the audio channels are being dropped and are all playing fine but at a slower speed, In fact there are only two sound instances; the music and character sounds.
If anyone could provide any help it would be much appreciated.
asked Jan 03 '16 at 10:31 PM in Using UE4
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