hello,
my editor crashes after changing attributes in my Blueprints. i.e. just switching a bool from true to false and then save, hit compile and it crashes. The crashes are inconsistent, sometimes they happen sometimes they don’t.
Here the callstack, hope it helps.
KernelBase.dll!000007fefd3b3ca2() Unknown
> UE4Editor-Core.dll!FDebug::AssertFailed(const char * Expr, const char * File, int Line, const wchar_t * Format, ...) Line 160 C++
UE4Editor-Engine.dll!FBodyInstance::InitBody(UBodySetup * Setup, const FTransform & Transform, UPrimitiveComponent * PrimComp, FPhysScene * InRBScene, physx::PxAggregate * InAggregate) Line 713 C++
UE4Editor-Engine.dll!UPrimitiveComponent::CreatePhysicsState() Line 366 C++
UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() Line 745 C++
UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld(UWorld * InWorld) Line 576 C++
UE4Editor-Engine.dll!AActor::RegisterAllComponents() Line 2791 C++
UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReplaceInstancesOfClass(UClass * OldClass, UClass * NewClass, UObject * OriginalCDO) Line 331 C++
UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReinstanceObjects() Line 164 C++
UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint(UBlueprint * BlueprintObj, bool bIsRegeneratingOnLoad, bool bSkipGarbageCollection, bool bSaveIntermediateProducts, FCompilerResultsLog * pResults) Line 359 C++
UE4Editor-Kismet.dll!FBlueprintEditor::Compile() Line 2204 C++
UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance_NoParams<FBlueprintEditor,void,0>::Execute() Line 223 C++
UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance_NoParams<FBlueprintEditor,void,0>::ExecuteIfSafe() Line 250 C++
UE4Editor-Slate.dll!FUICommandList::ExecuteAction(const TSharedRef<FUICommandInfo const ,0> InUICommandInfo) Line 780 C++
UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked() Line 293 C++
UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance_RetVal_NoParams<SToolBarButtonBlock,FReply,0>::Execute() Line 223 C++
UE4Editor-Slate.dll!TBaseDelegate_RetVal_NoParams<FReply>::Execute() Line 996 C++
UE4Editor-Slate.dll!SButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 185 C++
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpMessage(FPointerEvent & MouseEvent) Line 3576 C++
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button) Line 3544 C++
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 1177 C++
UE4Editor-Core.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 1468 C++
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 595 C++
UE4Editor-Core.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 461 C++
[External Code]
UE4Editor-Core.dll!WinPumpMessages() Line 582 C++
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages(bool bFromMainLoop) Line 610 C++
UE4Editor.exe!FEngineLoop::Tick() Line 1967 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 132 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 196 C++
[External Code]