Skeletal mesh in BP rotates only on 2 axis
Hello, I created a skeletal mesh in 3DS Max which has 4 bones and I need to place several instances of this mesh and rotate it in different position in my level. The mesh works without a problem in its editor, I can rotate every bone as it supposed to do but once I put it in a BP the third bone rotates only on 2 axis, the roll and the yaw rotate the same axis.
This is the BP setup:
This is the editor:
If I try to rotate the axis here everything works fine, but when I put the BP in the level and I try to rotate the 3rd bone this is what happens:
I already tried to re-do the bones in 3DS Max but it didn't help, same problem. It's the first time I use a skeletal mesh and a BP for doing something like this so I don't really know how to fix it.
You can find the .fbx of the mesh here: https://drive.google.com/file/d/0BwaMieH0pzoMTmc4M3hURlFIdHc/view?usp=sharing
asked Jan 04 '16 at 10:53 AM in Blueprint Scripting
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