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ProjctileMovement->Velocity returning wrong value

 PlayerController->GetPlayerViewPoint(CamLoc, CamRot);
         GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Red, CamRot.ToString());
         FinalAim = CamRot.Vector();
         GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Red, FinalAim.ToString());

@Edit: As TTaM pointed out , the Vector is changing. Still, my projectile (through projectile movement velocity) is going the wrong way

 MovementComp->Velocity = ShootDirection * MovementComp->InitialSpeed;

It works for X~1 , gets shifted gradualy when I rotate and for X~-1 it shoots directly behind me. The ShootDir is Final Aim from previous code sample.

Product Version: UE 4.10
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asked Jan 04 '16 at 11:15 AM in C++ Programming

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Nevermore
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The vector changed a lot. X has gone from -0.995 to +0.996. It's going in almost the exact opposite direction.

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answered Jan 04 '16 at 11:18 AM

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TTaM
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avatar image Nevermore Jan 04 '16 at 11:21 AM

oh, I didn't notice that. Thanks!

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