Why do I have black areas on my reflective Material?
Im trying to make a basic water material that will simply reflect everything like a mirror. For some reason I am getting these big black spots where there is no reflection. This is shown in the first screen shot. When I look straight down at the water I see total blackness. The second screen shot is my material nodes
You are using SSR and SSR only shows what's in the screen, that's why you cant see the rest of the sky on the surface. If you want that kind of mirror like water surface use screen capture 2d actor.
answered Apr 26 '14 at 08:12 PM
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