SteamVR Controller Binding
I'm having a really hard time getting the buttons/pads on the SteamVR controllers to work with Unreal. The triggers seem to work fine, and Unreal responds to touching the trackpads.
However that response is entirely binary - its either on or off.
How can I get/create input events for the other buttons/axes on the controller? Unfortunately all the Google results I've found all refer to old pre-4.8 issues involving multiple controllers not tracking correctly.
asked Jan 04 '16 at 12:16 PM in Blueprint Scripting
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