Why AddControllerRollInput won't work on server?
When I use AddControllerRollInput on the client machine it works okey, the input is added on the controller, then, the client send the input to the server but it won't change the controller's roll value on the server version of the controller. Am I doing something wrong or this should be handle on a different way?
(I'm using the pawn class not the playercharacter)
asked Jan 04 '16 at 05:32 PM in Blueprint Scripting
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