World Origin Rebasing does not work more than once
I'm working on a game which requires world origin rebasing, but I've noticed that this doesn't work more than once.
When the game first starts up, the world origin is automatically set to the location of the player, this works fine but when the player goes too far and the world origin needs to move to the player's new location it doesn't work.
You can see that the world origin has changed, some things flash and move around, but the game still crashes when the player gets too far from the first location.
Is this a bug or am I doing something wrong?
asked Jan 04 '16 at 05:32 PM in Using UE4
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Jan 18 '16 at 04:57 PM
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