How to get a float value of a FAssetData?
I was about to create an object library of certain objects like this:
So far so good. It all works well and objects are being found. Now I want to read a certain float-value of the classes:
But "FOUND" is never being printed, even though the corresponding float is marked as "AssetRegistrySearchable":
Does anyone have a clue what the problem might be or what I could do to get the float-value of an unloaded class?
(Re-)saving all the assets inside the editor fixed the problem.
answered Jan 07 '16 at 10:00 AM
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