Hi all,
Running into a bit of an issue; overall what I’m trying to do is assemble a modular gun from 9 different parts. The idea is that the receiver will be attached to the grip, and all other parts are attached to the receiver (other parts are barrel, scope, stock, magazine, and 3 accessories). I thought the best way to do this instead of manually punching in the offsets for where each part would go is to make bones (in the model) where they would snap/attach to and then add Sockets (in UE) to aid in that.
I’m having some weird issue where it for the most part works… but the main part (receiver) is right side up, while everything else is upside-down. I’m not sure why this happens, since I’m fairly sure all of my imported FBXs have the same orientation and I don’t have any transformation nodes. Below is the assembled gun before importing it into UE, the same gun during playtime (disfigured), a snippet of my Blueprint, and my FBS export options.
The highlighted is the skeleton for the receiver, and shows the points where all the other components should attach.
When gameplay starts and the gun is “assembled” using the below Blueprint, the receiver stays where it is while the other components mirror/rotate on the X axis. It assembles correctly, but upside-down.
Any ideas what I could be doing wrong here?