Placing meshes accurately

Greetings!
I’m currently making the walls that will encirlce a medieval city.
The walls are seperated be round columns.
There are 15 round columns and the city is pretty big.

My problem is that when I try placing the walls one by one (by hand) I end up not being able to make a circle (i cant make the ends meet)
My question is: What is the best way to place the walls and the seperators so that I dont get this error? Is there a tool that I’m missing? Can I measure angles in ue4 editor?

Thanks in advance:)

Hi CosDim,

For the most part adjusting snapping on the grid and making sure your pivot point is placed strategically (either on one bottom corner or center-bottom of your mesh) from the graphic program the asset was created in will ensure you can arrange geometric shapes so that they line up correctly.

However, I do not have a good mental picture of you aware trying to achieve, so if you need a clearer explanation, please post screen shots of your assets and how they are placed (top down view) on the grid.

Thanks,

Thanks :slight_smile:
I’ll try that .