Ram Lost on Blueprint Editor
First off, sorry for my real bad english.
My Problem: Everytime i open a BP in Editor it "costs" Ram around 200MB. Thats normal, ok. Now when I close the BP-Editor the RAM usage stays exactly the same. If i open the Editor for exact that BP again, it "costs" no to nearly no ( 2 to 5MB) RAM. If i open another BP in Editor Excatly the same. First open (200MB) close it, RAM Usage stays the same, reopen (2 to 5 MB). Thats not very bad in small projects, but atm im working on something with a few more BP and when i opend too much of them, my RAM runs full ( 16GB) and UE4 crashes. Anything i do wrong is this wanted or is it a bug for real :D
asked Jan 05 '16 at 12:30 AM in Bug Reports
Hi M. H.,
This is because those BP actors are not "loaded" when you launch your project. It is loaded after you open a BP, open a level with the BP in it, or open an asset referencing the BP.
This is expected.
answered Jan 05 '16 at 06:42 PM
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