Crowd component not calculating path

Well, I’ve had this issue for awhile. Whenever I substitute Path Following Component with Crowd Following Component, the characters avoid each other fine, but they can’t find the correct path like it used to.

For example, characters with crowd following just won’t take a detour path, but rather always taking a direct strait path while avoiding other characters.

I’m using simple MoveToLocation() / MoveToActor() and I don’t see anything wrong with my code. PathFinding works fine with PathFollowing Component and all I did was substitute it with CrowdFollowing. So I’m wondering if this is the correct behavior with CrowdFollowing. Are we suppose to just choose one over the other?

Best?

Anyone has any idea what’s going on?

CrowdFollowing can’t work with multiply agents.Set by [Navigation System]->[Agents]->[Supported Agents].