Remove HUD In Menu Screen

So I have my GameHUD and my Cross-hair both UMG and the problem is when I’m in the menu screen which is a diffrent level the GameHud and Cross-hair still come up. I add the GameHud and Crosshair to the viewport in MyCharacter Blueprint and add menu screen via the Level blue print on “MainMenu” level.

Hello SquidFruit,

You could try making a boolean inside of MyCharacter that gets set when the levels are loaded. This boolean can be used to determine if the HUD should be shown or not. Have it set to false when MainMenu level is loaded and true when any other level is loaded. You can then set the logic for spawning the GameHUD and Crosshair to only execute if that boolean is true.

Event BeginPlay in the Level Blueprint will be called immediately as the level has been loaded. You could have it set based off that event.