[Closed] Steam API disabled! shipping version is server and client at same time?
In the last 4 days I searched in every post, every tutorial, every wiki, doc or something, but nobody knows whats happening.
I follow step-by-step this tutorial:
changing DefaultEngine.ini properly
in construct method added
And in Standalone Game steam works fine.
But in shipping build show this message:
Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
How can I set my game is only a Game without Server?
I'm compiling in a WindowsNoEditor mode, following this steps: https://docs.unrealengine.com/latest/INT/Engine/Deployment/Releasing/index.html
My engine version is 4.10.2 from github.
PLEASE EPIC A LITTLE HELP HERE.
my game is this: http://store.steampowered.com/app/378930/
The question has been closed Jul 13 '16 at 06:43 PM by Samantha Sutton for the following reason:
The question is answered, right answer was accepted
I accidentally solve that problem.
Simple: in shipping build process. Steam shutting down.
After process finished. go to:
and paste a file called steam_appid.txt or create one.
and finally, problem solved. Steam pop-up comes up and everything works again.
answered Jan 05 '16 at 04:19 PM
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