Using textures as IES light profiles
my aim is to apply a pattern to a spotlight which shows water reflection like here:
I'm not sure if I need a IES light profile for this or if I can simply apply and animate the texture itself in blueprints. I think the main problem is the animation of the texture. The gif above shows an example from the HPL engine where I set the texture as a gobo (a .dds texture).
Thanks in advance
asked Jan 05 '16 at 03:20 PM in Rendering
Light Function is what you are looking for.
You can animate(Panner, CustomRotator, etc.) any texture inside a light function material and achieve that affect.
answered Jan 05 '16 at 03:41 PM
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