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Profile GPU in game without editor?

I am able to save profiling files with stat startfile but they do not seem to include GPU profiling data. Is it possible to do that? I have many testing computers and I do not wish to install the editor to all of them, so I would rather move the profiling files to my dev pc for viewing.

I tried to use profilegpu which was mentioned in some earlier discussion but it does nothing.

Also, does GPU profiling work at all for Intel integrated chips?

Product Version: UE 4.10
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asked Jan 05 '16 at 03:40 PM in Rendering

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tmammela
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avatar image AndrewHurley Jan 05 '16 at 10:07 PM

Hey tmammela,

Take a look over this documentation to see if you can find answers to your questions.

I am going to test the ProfileGPU command on a packaged project under the development settings, to see if I can get the command to run.

Performance and Profiling

https://docs.unrealengine.com/latest/INT/Engine/Performance/index.html#howtodealwithawiderangeofhardware

Let me know if you have further questions.

Thank you,

Andrew Hurley

avatar image tmammela Jan 09 '16 at 09:29 AM

I did not find any help in that page.

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Well in regards to your question about integrated chips, this was taken directly from the page I linked.

alt text

So yes, we do support profiling for integrated cards.

On the other note, instructions for profiling while you are running the game and getting it to save stats are outlined in the documentation below.

Profiler

https://docs.unrealengine.com/latest/INT/Engine/Performance/Profiler/index.html

You should be able to extract all the necessary information from the documentation to profile your machine and optimize your project.

Thanks,

Andrew Hurley

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answered Jan 11 '16 at 04:11 PM

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