GetLocationAtDistanceAlongSpline

In the ContentExamples ‘BP_Spline_Location’ demo (in particular, the particle system following the UE4 logo spline)
if you compile the blueprint you get the following warning:

“Get World Location at Distance Along Spline is deprecated; Please use GetLocationAtDistanceAlongSpline,specifying SplineCoordinateSpace::World”

However, after changing the depricated node to [GetLocationAtDistanceAlongSpline] the ‘particle-follow-spline’ demo no longer works.

Hi Ash,

Thanks for the report. This has been fixed in our latest internal build but you can fix it in 4.10.1 by duplicating my setup below.

Let me know if that works for you.

Cheers,

TJ

Thanks TJ!