In the ContentExamples ‘BP_Spline_Location’ demo (in particular, the particle system following the UE4 logo spline)
if you compile the blueprint you get the following warning:
“Get World Location at Distance Along Spline is deprecated; Please use GetLocationAtDistanceAlongSpline,specifying SplineCoordinateSpace::World”
However, after changing the depricated node to [GetLocationAtDistanceAlongSpline] the ‘particle-follow-spline’ demo no longer works.