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Hierarchical Instanced Static Mesh Component CustomDepth Pass Bug

This problem was recently posted about, however I wanted to create a new post to upgrade it to a bug report. I've confirmed that CustomDepth pass rendering does not work with the Hierarchical Instanced Static Mesh Component in both 4.10 and 4.11.

Product Version: UE 4.10
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asked Jan 05 '16 at 11:24 PM in Bug Reports

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avatar image VSZ Jan 07 '16 at 07:17 AM

@wilberolive - thanks a lot for posting this as a bug report. I can't believe I forgot to mark my report as a bug report, no wonder it was lost. Thanks again for writing this report!

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Hi Wilberolive,

Thank you for reporting this. I've entered a ticket for this with UE-25012. Once there is a fix or any update to the ticket I'll update this post here with any relevant information.

Thank you!


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answered Jan 06 '16 at 08:22 PM

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Tim Hobson ♦♦ STAFF
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avatar image goldensyrupgames Apr 29 '16 at 10:30 PM

Has there been any progress on this, or is there a known workaround we can implement ourselves?

avatar image VSZ Apr 30 '16 at 11:48 AM

This is fixed in 4.11 as far as I can tell. All my HISM components are now showing up nicely in custom depth related post process filters.

My thanks to Epic for fixing this!

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