How can I listen for an anim notify event on C++?
I have a montage with a custom notify and I have inherited the UAnimInstance to handle my animationBP from code, that being said I have access to the FAnimNotifyEvent but how do I declare a callback on C++? On the BP you just add a new "Anim notify event" and that's it, how can I do the same on code?
P.D. I don't want to add anything on my blueprint for this, how do I make the callback only on code side?. I think I could create a subclass of UAnimNotify (or UAnimNotifyState) and override their methods but then the callback implementation lacks the UAnimInstance's variables I have, so far I can only think about exposing the method I want to call on C++ for my BP to call it whenever the notify fires.
If I understood the question correctly, this could help:
answered Jan 06 '16 at 09:51 PM
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