Just wondering if it's possible to enable refraction without setting sg.EffectsQuality to 2, by doing so i get a huge performance decrease over using sg.EffectsQuality 0 even when no refraction is being rendered
Is refraction really dependent on overall effects quality setting, or can it be enabled by itself through some other way?
asked Jan 06 '16 at 01:23 AM in Rendering
You are absolutely right. Looking through our documentation I found a section that covers Sg.EffectsQuality. Refraction is flagged as being influenced by this command.
You can see that before sg.EffectsQuality 2 that the Refraction quality =0. I just tested the command r.RefractionQuality=2 while the EffectsQuality was set to 1 an this allows me to manually influence the refraction only.
answered Jan 06 '16 at 02:49 PM
Here is a gif that show how sg.EffectsQuality affects refraction (not to be confused with reflection), notice how it only kicks in when set at 2
answered Jan 06 '16 at 02:35 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here