How can I create a vehicle with modular wheel meshes?

I simply want to be able to dynamically change the visible wheel mesh on my vehicle in game. Is there even any way to do this to a skeletal mesh?

apparently u can’t.

You can create a placeholder Car, import it and get it working. You will have to create sockets at the wheel bones. At this sockets (in you blueprint) you can connect static meshes, your “real” wheels. They can be changed at run-time. The wheels of the placeholder should have a “nothing” material applied(masked, unlit, masked channel set to constant 0).

That’s a dirty trick, but it works :D.