Moving a non player pawn
What's the proper way to move a pawn that won't be controlled by the player, but has specific behavior so there isn't really a need for AI?
I need to do simple wheeled and hover vehicles, and I would like to do basic physics on them as well. The players won't be controlling them so I'm not sure if I should use a player controller, but there's also no need for pathfinding or other AI behavior, so I don't think an AI controller would be better.
I just need scripted events to say increase the throttle or change the steering direction for the wheeled vehicle, or apply a thrust input for the hover vehicle. Should I use a controller at all? Is there a way to directly set up and control a vehicle with simple physics?
asked Jan 06 '16 at 03:36 AM in Blueprint Scripting
Insted of PlayerController and AIController simply create your own Controller class, if you want to do simple controlling without advance AI this should be good enouth
answered Jan 06 '16 at 04:21 AM
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