Launcher always tries to access card reader twice on launch

Ever since I plugged in my SD card reader. When I launch UE4 launcher it tries to access drive “F” which is my sd card reader’s drive. It give the standard error as though you double clicked on the drive when there wasn’t a card in it:

“There is no disk in the drive. Please insert a disk into drive F:.”

If I click cancel it puts the error once more on the screen. A cancel on the second error box makes it go away but when I launch my project it happens again and again it requires two more cancels.

Its getting pretty annoying as the system does the standard beep.

It is very odd as I have never pointed to the F drive in any of my projects nor imported anything from there into UE so I’m not sure why it even knows about it unless it is doing a file listing on every drive.

Hello BlueByLiquid,

I apologize for the delayed response. Could you please attach your launcher debug logs? You can follow the steps here to generate them.

Hi BlueByLiquid,

We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please try the suggestion that I mentioned above then post back here with the requested info.

If you need anything else, feel free to ask.