How can i determine my doors currently rotation

Here is a screenshot of my door blueprint.

It does work as intended, however if i copy my door and rotate it 90degrees, the door rotates in the wrong direction, i need to someway integrate its current rotation into this blueprint.

did you found a solution for this?

Hi Divinitize
first of all dont erase from message link to screen shot, because nobody will know what is in this image.
Try with “get actor rotation” and “break rotator” for branch.

Hello, I did what you just said, thanks for that but how can I pass the yaw variable into timeline so that I can dynamically change the value from yaw to yaw+90?
thanks