Build Android with source code stop at one step for a day

I just migrated my engine source code from one PC to other one then I built the android development at the end it stopped at following step for a day.

Android development building stuff have so many problems such like sometimes it disappeared and the migration real not friendly for developer.

I wasted over one week to work out how to build successful an android development source code but it still have the problem in engine source code migration .

can ur guys fix there couples of issues in the future?

1>------ Skipped Build: Project: GitDependencies, Configuration: Development Any CPU ------
1>Project not selected to build for this solution configuration 
2>------ Skipped Build: Project: SlateViewer, Configuration: Android_Development_Program Win32 ------
2>Project not selected to build for this solution configuration 
3>------ Skipped Build: Project: SymbolDebugger, Configuration: Android_Development_Program Win32 ------
3>Project not selected to build for this solution configuration 
4>------ Skipped Build: Project: TestPAL, Configuration: Android_Development_Program Win32 ------
4>Project not selected to build for this solution configuration 
5>------ Skipped Build: Project: UnrealCEFSubProcess, Configuration: Android_Development_Program Win32 ------
5>Project not selected to build for this solution configuration 
6>------ Skipped Build: Project: UnrealCodeAnalyzer, Configuration: Android_Development_Program Win32 ------
6>Project not selected to build for this solution configuration 
7>------ Skipped Build: Project: UnrealFileServer, Configuration: Android_Development_Program Win32 ------
7>Project not selected to build for this solution configuration 
8>------ Skipped Build: Project: UnrealFrontend, Configuration: Android_Development_Program Win32 ------
8>Project not selected to build for this solution configuration 
9>------ Skipped Build: Project: UnrealHeaderTool, Configuration: Android_Development_Program Win32 ------
9>Project not selected to build for this solution configuration 
10>------ Skipped Build: Project: UnrealLightmass, Configuration: Android_Development_Program Win32 ------
10>Project not selected to build for this solution configuration 
11>------ Skipped Build: Project: CrashReportClient, Configuration: Android_Development_Program Win32 ------
11>Project not selected to build for this solution configuration 
12>------ Skipped Build: Project: UnrealSync, Configuration: Android_Development_Program Win32 ------
12>Project not selected to build for this solution configuration 
13>------ Skipped Build: Project: UnrealVersionSelector, Configuration: Android_Development_Program Win32 ------
13>Project not selected to build for this solution configuration 
14>------ Skipped Build: Project: BootstrapPackagedGame, Configuration: Android_Development_Program Win32 ------
14>Project not selected to build for this solution configuration 
15>------ Build started: Project: UE4, Configuration: Android_Development_Game Win32 ------
16>------ Skipped Build: Project: BlankProgram, Configuration: Android_Development_Program Win32 ------
16>Project not selected to build for this solution configuration 
17>------ Skipped Build: Project: BuildPatchTool, Configuration: Android_Development_Program Win32 ------
17>Project not selected to build for this solution configuration 
18>------ Skipped Build: Project: MinidumpDiagnostics, Configuration: Android_Development_Program Win32 ------
18>Project not selected to build for this solution configuration 
19>------ Skipped Build: Project: CrossCompilerTool, Configuration: Android_Development_Program Win32 ------
19>Project not selected to build for this solution configuration 
20>------ Skipped Build: Project: UnrealLaunchDaemon, Configuration: Android_Development_Program Win32 ------
20>Project not selected to build for this solution configuration 
21>------ Skipped Build: Project: DsymExporter, Configuration: Android_Development_Program Win32 ------
21>Project not selected to build for this solution configuration 
22>------ Skipped Build: Project: UE4EditorServices, Configuration: Android_Development_Program Win32 ------
22>Project not selected to build for this solution configuration 
23>------ Skipped Build: Project: UnrealAtoS, Configuration: Android_Development_Program Win32 ------
23>Project not selected to build for this solution configuration 
24>------ Skipped Build: Project: UnrealPak, Configuration: Android_Development_Program Win32 ------
24>Project not selected to build for this solution configuration 
25>------ Skipped Build: Project: ParallelExecutor, Configuration: Android_Development_Program Win32 ------
25>Project not selected to build for this solution configuration 
26>------ Skipped Build: Project: ShaderCompileWorker, Configuration: Android_Development_Program Win32 ------
26>Project not selected to build for this solution configuration 
15>  Target is up to date.
15>  NDK version: 21, GccVersion: 4.9
15>  Receipt Filename: E:\Program Files (x86)\EpicEngines\UnrealEngine-4.10.1-release\Engine\Build\Receipts\UE4Game-Android-Development.target.xml
15>  AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
15>
15>  APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
15>
15>  ====2016/1/6 17:55:35====PREPARING TO MAKE APK=================================================================
15>
15>  ==== Writing to shim file E:\Program Files (x86)\EpicEngines\UnrealEngine-4.10.1-release\Engine\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
15>
15>  ==== Shim data file up to date so not writing. ====
15>
15>  ==== Writing to template target file E:\Program Files (x86)\EpicEngines\UnrealEngine-4.10.1-release\Engine\Build\Android\src\com\YourCompany\UE4Game\AlarmReceiver.java ====
15>
15>  ==== Template target file up to date so not writing. ====
15>
15>  ==== Writing to template target file E:\Program Files (x86)\EpicEngines\UnrealEngine-4.10.1-release\Engine\Build\Android\src\com\YourCompany\UE4Game\DownloaderActivity.java ====
15>
15>  ==== Template target file up to date so not writing. ====
15>
15>  ==== Writing to template target file E:\Program Files (x86)\EpicEngines\UnrealEngine-4.10.1-release\Engine\Build\Android\src\com\YourCompany\UE4Game\OBBDownloaderService.java ====
15>
15>  ==== Template target file up to date so not writing. ====
15>  Cleaning up files based on template dir E:\Program Files (x86)\EpicEngines\UnrealEngine-4.10.1-release\Engine\Build\Android\src\com\YourCompany\UE4Game

Ryuikuya,

Could you please show me how your Android SDK is set up within the Editor (include screenshots). It would also be helpful if you could tell me whether or not you built the engine for Android since you’re using source.

You may want to check the [Android Documentation][1] out as well.

Setting Up Unreal Engine Projects for Android Development | Unreal Engine 5.1 Documentation

I built the development and I am building android development in source code engine . haven’t created any projects yet

When you started building your engine in Visual Studio, did you build the following:

  • UE4 target for Development Editor > Win 64
  • UE4 target for Development > Win 64
  • ShaderCompileWorker target for Development > Win 64
  • UnrealFrontend target for Development > Win 64
  • UE4 target for Development > Android
  • UE4 target for DebugGame > Android
  • UE4 target for Shipping > Android

If Visual Studio is not building the engine for you, it’s possible that some files went missing or became corrupted when you transferred them between computers. Have you tried downloading our engine from GitHub again?

Also, which version of Visual Studio are you using?

My building order is following:

UE4 target for Development > Win 64
UE4 target for Development Editor > Win 64
UE4 target for Development > Android

My source code is 4.10.1 and VS2015.
when I transferred them between computers, I just copy one computer’s built successful engine source code to other one

Visual Studio is not building the engine stop at below step, it seems like to try to write something and stop at this step forever, I hope if something is unsuccessful at least it have a error information for me how to deal with it or something.

Ryuikuya,

Is there any way that you can show me which point it’s just pausing on? As long as you’re moving over the full build, including all files and dlls you should not be experiencing any trouble.

You may want to screenshot your Visual Studio if it pauses again and you cannot save any of the information.

Since you haven’t been able to build on this new computer, could you simply download the Github version again and try with fresh files?

Thank you!

Hey Ryuikuya,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!