Im trying to render out a matinee sequence into jpeg files.
It crashes everytime without getting to the end of the sequence. However it crashes at different places.
Setting the resolution lower seems to help a bit. So im guessing it has to do with memory?
If someone could take a quick peek and decypher this that would be the best someone i know! thanks
MachineId:FD7A4CCE403A855B48CB69825D72A3DA
EpicAccountId:2ad8ddb2a7fa480bb2452df8e15cae35
Unknown exception - code 00000001 (first/second chance not available)
"
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Engine!TSparseArray,TWeakObjectPtr > >,TSparseArrayAllocator >::RemoveAtUninitialized() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\containers\sparsearray.h:194]
UE4Editor_Engine!TSet,TWeakObjectPtr >,TDefaultMapKeyFuncs,TWeakObjectPtr,1>,FDefaultSetAl() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\containers\set.h:514]
UE4Editor_Engine!TSet,TWeakObjectPtr >,TDefaultMapKeyFuncs,TWeakObjectPtr,1>,FDefaultSetAl() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\containers\set.h:595]
UE4Editor_Engine!USceneCaptureComponentCube::UpdateDeferredCaptures() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\scenecapturecomponent.cpp:435]
UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\leveltick.cpp:1307]
UE4Editor_Engine!UGameEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\gameengine.cpp:936]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll