Why is UE crashing? Can somone read crash report?

Im trying to render out a matinee sequence into jpeg files.

It crashes everytime without getting to the end of the sequence. However it crashes at different places.
Setting the resolution lower seems to help a bit. So im guessing it has to do with memory?

If someone could take a quick peek and decypher this that would be the best someone i know! thanks

MachineId:FD7A4CCE403A855B48CB69825D72A3DA
EpicAccountId:2ad8ddb2a7fa480bb2452df8e15cae35

Unknown exception - code 00000001 (first/second chance not available)

"

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Engine!TSparseArray,TWeakObjectPtr > >,TSparseArrayAllocator >::RemoveAtUninitialized() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\containers\sparsearray.h:194]
UE4Editor_Engine!TSet,TWeakObjectPtr >,TDefaultMapKeyFuncs,TWeakObjectPtr,1>,FDefaultSetAl() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\containers\set.h:514]
UE4Editor_Engine!TSet,TWeakObjectPtr >,TDefaultMapKeyFuncs,TWeakObjectPtr,1>,FDefaultSetAl() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\containers\set.h:595]
UE4Editor_Engine!USceneCaptureComponentCube::UpdateDeferredCaptures() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\scenecapturecomponent.cpp:435]
UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\leveltick.cpp:1307]
UE4Editor_Engine!UGameEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\gameengine.cpp:936]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hi unrealengine123,

Unfortunately I was unable to find a crash report from you in our system.

  • Does this occur in a clean, blank project with no additional content or is the crash limited to one project in particular?
  • What steps did you take before this crash occurred?
  • Can you post the crash logs here so I can take a look? They can be located at \Unreal Projects\PROJECTNAME\saved\logs\

Hi

Thank you for the reply.

The issue occurs on one project in particular, works fine on previous projects or on new blank ones.

Basically im trying to render out a jpeg sequence from matinee.
I set everything up in matinee, tell the matinee to start playing at eventbegin in level blueprint, and press record video in the matinee movie window.

it all works fine when pressing play in editor. but when recording through matinee, it goes for a random amount of lenght before it crashes. it does spit out the images tho, so the only issue is i cant figure out why it crashes.

There are quite few files in that logs folder. ill attach a few of the latest ones. thanks
link text
link text
link text

If you could, please cause the crash to occur and then submit the crash report to us. Additionally, can you post a copy of your dxdiag here so I can take a look?

Hi .

Thank you very much for looking into this. I managed to solve the problem by ticking the “allow texture streaming” box in the matinee movie window. The textures pop once in the beginning but thats fine i just delay the start of the animation a few seconds. I guess it had to do with video memory?

Regarding the crash report, if you mean the window when it crashes and you have the option to send through there… i did that plenty of times, strange that you couldnt find one.

Anyway thanks for your time and im happy now that it works.

Regards