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Masking Geometry

I'm trying to find a rendering technique that will allow me to mask geometry using other objects in my level. Here are some examples of the effect I'm trying to reproduce:

Stencil buffer render test (Unreal) https://www.youtube.com/watch?v=gG0zy9RR3Ek

Antichamber - Museum Room (Unreal) https://www.youtube.com/watch?v=58CQ5Ol6S54

Portal Room Cubes via Stencil buffer (Unity) https://www.youtube.com/watch?v=5DKIP9N-OB4

Those first two examples were built in Unreal, so at least now I know it's possible. I just haven't found any examples or posts that explicitly breakdown how this technique is implemented.

Product Version: UE 4.10
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asked Jan 06 '16 at 07:18 PM in Rendering

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myfavoriteduck
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avatar image myfavoriteduck Jan 14 '16 at 06:47 PM

Are you guys mad at me?

avatar image ojcruz May 08 '17 at 10:54 PM

Hey myfavoriteduck. Did you ever find a solution to this?

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