I'm trying to find a rendering technique that will allow me to mask geometry using other objects in my level. Here are some examples of the effect I'm trying to reproduce:
Stencil buffer render test (Unreal) https://www.youtube.com/watch?v=gG0zy9RR3Ek
Antichamber - Museum Room (Unreal) https://www.youtube.com/watch?v=58CQ5Ol6S54
Portal Room Cubes via Stencil buffer (Unity) https://www.youtube.com/watch?v=5DKIP9N-OB4
Those first two examples were built in Unreal, so at least now I know it's possible. I just haven't found any examples or posts that explicitly breakdown how this technique is implemented.
asked Jan 06 '16 at 07:18 PM in Rendering
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