How can I create a UTexture2DDynamic?

Ok this may seem like a noob question but I’ve failed to figure how to create a UTexture2DDynamic (or simply just a UTexture2D) programmatically. The Create methods aren’t static and the crazy macros I’ve seen around give me linking errors.

Also is it possible to create textures larger than 2048x2048 or is this an engine limit.

#ImageUtils

Check out ImageUtils.cpp

CreateTexture2D :slight_smile:

Rama