Camera slides from Bone, even though it is correctly setup

Camera slides from Bone position, even though it is correctly attached. It takes a couple of minutes before this happens, and it continues to slowly slide more offset with time.

I have set it up correctly and I am not new to Unreal, This shouldn’t happen but it does. I have no idea how to fix this.

Here are 2 pictures to show the issue

Hey ImperiumPandemonium,

Can you show me how you have your camera attached? Any chance of migrating your character BP out to a blank project and sending it to me?

After uploading the project, you can PM me a link on the forums.

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It is to large would break if I would just send the character blueprint, I have done alot in this character and quite some references to other blueprints, and to send all my blueprints related to the character bp I am afraid to do, what I can do is to duplicate the char bp and strip it of everything but the camera setup and regular controller

What is your forum username?

Sure, that’s fine, but please make sure you use the migrate feature to bring it to a blank project, even after stripping things out.

See the link in my previous post for a link to my forum profile.

Sorry for being so slow, I have a ton of work to get done in my project until tuesday, been working my [redacted] of with making fluid animation system, soon done, and many other features I have done, but as soon as I am done with this I’ll migrate and send you the assets.

Sure, please respond here once you’ve sent a message on the forums.

Hi ImperiumPandemonium,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

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