What is "New Event Graph" for?

I was recentlu wondering what the “New Event Graph” is good for? All my events go on the regular event graph, so can I have two Tick functions for instance or what is it for? Can anybody enlighten me there?

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Bumping this. Is there any information as to what multiple event graphs can be used for?

I think it’s just for organization.

You could have an “Input” graph for all your input events and a “Collision” graph for all your overlap/hit events.

This is correct. You can organize your Events with it.
I use it to have different systems in my character organized, because otherwise the Custom Events tend to clutter it (not everything can be put in Functions :P)

Ah thanks, everyone. There isn’t any info on this in the documentary. Yes makes sense. I usually create a fucntion which I call from an event node to keep the event graph uncluttered but that leaves me with a lot of redundant functions. Keeping it in the event graph and splitting it up seems like a better solution