Chrome material dark after building
I'm using the built-in M_Metal_Chrome used in StarterContent (with Roughness adjusted to 0.15 instead of 0.25, metallic set to 1) on custom meshes in my interior scene. When putting the mesh in the scene from CB or modifying it, the mesh looks good. After building the light, the mesh looks much darker, and I can't find why the hell.
I've got some box/sphere reflection capture objects in the scene, lights, skylight, LightmassImportanceVolume, lighting quality set to production...
See attached : The selected object has been moved to show the difference between calculated lighting (the credence bar and skimmer). All 3 have the same M_Metal_Chrome material applied. Just over them is a spotlight with ies profile. I guess the final render should be like the selected mesh shows it...
Any idea about how to correct this ? Thanks a lot.
asked Jan 07 '16 at 10:24 AM in Rendering
Well. Thanks to Andrew, I've found some settings that look much better. So my sun is set to stationnary while my skylight is set to dynamic, with a dark gray/blue colour. Also I had to delete many reflection spheres, those had as effect to reproduce in metallic object's reflections an unexplainable darker capture of the scene. With only 1 or 2 reflection objects in each pieces the reflections looks good.
Thanks a lot again !
answered Jan 15 '16 at 01:00 PM
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