"FAndroidDeviceDetectionRunnable" generating hitch when profiling
I'm using the profiling tools to check the performance of my game and sometimes a thread called "FAndroidDeviceDetectionRunnable" generates a huge hitch on the graph. I'm running the game in the editor and using "Stat StartFile" and "Stat StopFile" commands to generate the profiling file and analyse it. What is this android thread for? Why is it triggered if my project is for PC and Consoles only?
Thanks in advance!
asked Jan 07 '16 at 12:02 PM in Everything Else
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